Frontlines: Fuel of War
- Developer: Kaos Studios (nFusion Interactive)
- Publisher: THQ
- Platform: Microsoft Windows, Xbox 360
- Genre: First-person shooter,Action
- Release year: 2008
- playing mode: Single player,multiplayer (Up to 64-Player via PCInternet or LAN or up to 16 Players by using the Xbox 360 as the server or up to 50 using Xbox Live Dedicated servers via Xbox Live)
Frontlines: Fuel of War: System requirements
CPU: Pentium 4 2.8GHz+ or equivalent AMD Athlon 2800+ RAM: 768MB for Windows XP / 1 GB RAM for Windows Vista
HD: 11.5 GB
GPU: nVidia 6800GT (SM3) or ATI X800XT (SM2)
Sound Card: DirectX 9.0c compatible sound card
HD: 11.5 GB
GPU: nVidia 6800GT (SM3) or ATI X800XT (SM2)
Sound Card: DirectX 9.0c compatible sound card
Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008,[6] seemingly as a result of problems with developing for the PS3,[7] issues that had been referenced in interviews prior to the PS3 version's cancellation.[8] Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008
Gameplay
The gameplay focuses on a central mechanic, the frontline. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The frontline also has bonuses. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment.The frontline mechanic is used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a strategic level to the gameplay.
The UCAV Drone plays a crucial role in gathering information in real time on the battlefield. The drone reconnoiters enemy units, which are visible through walls, and then show them on the player's HUD and map. Some drones can also be used as a kamikaze bomb, by running them into enemy infantry and self destructing them.
There are four other drones, the Assault Drone, a small treaded vehicle with a mounted Gatling gun, a Mortar Drone, with a mounted four barrelled mortar, an RC drone, which can be packed with C4 and used to destroy armored targets and finally a variant of the UAV drone equipped with anti-infantry rockets.
In an interview, Kaos stated that there would be more than 60 vehicles and weapons in the final game. Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance.
In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer would be supported for the console version Near release the maximum player count was raised to . The PC version of the game supports 64 players online. Near release it was confirmed that the game would not support cross-platform play, but the developers have stated that they are considering eventually moving the franchise towards becoming a Live Anywhere title.
Unit Classes
There are six unit classes in total, and four different roles. The six classes are Anti-Vehicle, Assault, Heavy Assault, Sniper, Special Operations, and Close Combat classes.
Anti-Vehicle
Designed to combat enemy armor, the Anti-Vehicle class is armed with anti-tank landmines capable of dealing large damage to enemy armor. The Anti-Vehicle class also utilizes a heat seeking rocket launcher that allows him to track the target, lock on, and select the rocket’s trajectory before firing. These missiles can be blocked by vehicles by deploying thermal flares.
Assault
The Assault classes comes equipped with a standard Assault Rifle, as well as a grenade launcher that allows him to deal with lightly armored threats.
Heavy Assault
The Heavy Assault class trades mobility and accuracy for firepower. Their heavy assault rifle is capable of firing a constant stream of bullets, helping suppress enemy soldiers. By using the crouch or prone position, the Heavy Assault soldier can become more accurate at the cost of mobility.
Sniper
Utilizing a sniper rifle, the sniper can locate and eliminate enemy infantry at long range. However, the class is weak at short distances or against large numbers of infantry, or armored vehicles.
Special Operations
Armed with a scoped Sub-Machine Gun, the Spec Ops class is designed for both short and medium ranged combat. Spec Ops can also use their C4 to destroy armored vehicles. In the single-player campaign, the C4 can also be utilized to destroy cover and some barricades.
Close Combat
Carrying a combat shotgun, the Close Combat class specializes in close combat against small crowds.
Roles
The roles are as follows: Ground Support, EMP Tech, Drone Tech, and Air Support. Ground Support focuses on in its first stage is passive, repairing vehicles, but the next two stages allow powerful weapon emplacements to be put in place. EMP, or countermeasures Tech is a somewhat passive, but essential role, with the ability to disable vehicles and communications. Drone Tech has the ability to use remote controlled drones for reconnaissance and fighting. Air Support mostly consists of the ability to call in airstrikes. The roles are upgradeable three times. Depending on the role, each upgrade gives the player access to better equipment or new abilities such as Radar Absorption.
Each of these classes allow three different uses. They vary depending on the player's faction.
Ground Support
The Ground Support subclass has a repair torch that allows you to fix any vehicle, turret, or drone. In some cases only the ground support class can take objectives back because of his ability to repair structures. Depending on which faction you play as in multiplayer you can acquire different turrets as you rank up in your class. Western Coalition has the grenade launcher which is effective at taking out groups of infantry. Red Star Alliance has the mini-gun which is effective against light armor and infantry. High ranking Ground Support allows for the rail gun (WC) and an automated turret (RS). The rail gun is effective against all vehicles with the exception of fighter jets. The automated turret can be placed in strategic locations for defense, firing rockets and a machine gun.
EMP Tech
The EMP tech Role starts out with "mini-map stealth". It allows one to walk past a UAV Drone without showing up on the enemy radar. Mid role EMP techs are granted an EMP "lighting rod" that disables any electronic device in its radius. It also removes any threat of air-strikes in the vicinity ('the vicinity' being a larger area than the one in which vehicles are disabled). High ranking EMP Techs have a prototype EMP Rocket launcher, which releases an EMP pulse instead of exploding. EMP does not affect infantry.
A note about "disabling electronic devices": vehicles which are disabled with EMP cannot move, but their guns (e.g. tank turret) can rotate slowly and they can still fire their weapons. Helicopters will fall from the sky if they come under the influence of enemy EMP, but they can turn slowly while falling and fire their weapons.
Drone Tech
Drone Techs use a wide variety of drones. They start out with UAVs that highlight any enemy in the vicinity (with the exception of the EMP Tech Class). Mid-ranked Drone Techs have access to two different types of drones. The C4 drone is available to the Red Star Alliance and uses a RC car to deliver its ordinance. It is powerful enough to take out any armored vehicle. Western Coalition uses a drone outfitted with a mini-gun. While it has the edge in firepower, it is also slow and useless against armored vehicles. High ranking Red Star Drone techs use a Tiger Claw Attack Drone which is outfitted with mini rockets. The Western Coalition uses a mortar drone which uses four mortars.
Air Support
Both teams begin air support with a precision airstrike that destroys any target within a small (approx 3m/10 ft) radius.
The second level airstrike is similar for both teams - a cluster bomb for the Western Colalition and a carpet bomb for Red Star - but Red Star seems to come out on top with this one, as the carpet bomb has more bomblets. Carpet bombs tend to cause damage in a long, thin rectangular area whereas cluster bombs tend to be more circular in their destruction pattern.
The highest level "airstrike" for the Western Coalition is access to a gunship which materializes out of thin air, high above the playing field. For approximately fifteen seconds, powerful shots can be aimed anywhere the player can see from their current location. Infantry can be killed in one shot and even the toughest tanks can be taken out in three to four shots. It is possible to destroy air vehicles with the gunship, but the player must have steady aim as it seems to take a second or two for the gunship to start shooting at the target.
The Red Star top-level airstrike (called the fuel bomb) causes destruction over a large area - approximately a 10m/30 ft radius. It is the only airstrike that will kill through walls and floors. It, along with the WC gunship, can only be used rarely (dependent on settings), and so is usually deployed to kill enemies trying to capture a checkpoint.
Frontlines: Fuel of War: Screenshot
Click for full size |
Official website: http://www.frontlinesgame.com
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