Battlefield 2: Complete Collection

                            Battlefield 2: Complete Collection

                                                     Available on: PC 

The award-winning Battlefield franchise invades the high tech frontlines of modern warfare in the new sequel, Battlefield 2. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game's 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General.

 Game Info

An all-new game engine and physics system brings the modern battlefield to life like never before. The new material penetration feature measures weapons ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.

Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle- to-player ratio and an optimized gameplay experience.

Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their teammates.

Soldier kits now affect vehicles that players utilize on the battlefield. For instance, the medic kit can transform a vehicle into a mobile aid station and the support kit can make helicopters into flying ammo dumps.

  • Online multiplayer action with up to 64 players on the PC.
  • All-new gameplay engine brings the immense locations to life complete with realistic physics and dynamic lighting.
  • Maps scale to the number of players engaging in battle for a unique and intense experience every time.
  • Take control of over 30 land, sea, and air vehicles, including tanks, helicopters, hovercraft, fast attack vehicles, and fighter jets.
  • Choose to battle as U.S., Chinese, or Middle East Coalition troops, each with their own unique arsenals.
  • A variety of soldier classes including Assault, Sniper, Special Ops, Combat Engineer, Medic, Heavy Weapons, and Anti-Tank units.
  • New state-of-the-art weapon systems, including wire-guided missiles and laser designated bombs.
  • Material penetration feature makes sure players know the difference between cover and concealment.
  • Character Persistence and Growth. With in-game success, players increase their rank from recruit all the way to General and unlock new weapons, medals, and more.
  • Join a squad or select the new Commander Mode to assume the strategic role of a battlefield commander directing his forces.
  • Voice over IP supported with headset.
                                    Battlefield 2 Trailer

PC Action Games)Download legal Battlefield 2 

Battlefield: Bad Company 2 Vietnam[Buy here!]

  •                Battlefield: Bad Company 2 Vietnam

Game Info

Get ready for a whole new war, as DICE's massively popular online shooter Battlefield: Bad Company 2 makes the journey back to the 60's and the infamous Vietnam war.
Battlefield: Bad Company 2 Vietnam is a content-heavy expansion for the game that has sold more than 5 million copies and has been called "a better game than Call of Duty: Modern Warfare 2" by The New York Times.
At the heart of this expansion lie four distinct, brand-new multiplayer maps based on the Vietnam war. Each map brings a new gameplay experience and fresh visuals, with characteristics such as foxholes, tunnels and dense jungles from where the enemy can launch surprise attacks. Also, 15 classic Vietnam-era weapons and 6 vehicles are available from the moment you go online.
All four multiplayer game modes from Battlefield: Bad Company 2, including the genre-defining Conquest Mode, will be playable in Battlefield: Bad Company 2 Vietnam. The expansion is integrated with the full game persistence, so no matter what theatre of war you participate in, you will continue to level up your soldier as usual.

To set that unmistakable 60's atmosphere, the audio team at DICE has recorded all-new voice-overs for both sides of the conflict, based on authentic dialogue from the Vietnam war. On top of this, a rocking soundtrack with 2 hours worth of time typical tracks gives the expansion a truly characteristic sound.
Battlefield: Bad Company 2 is all-out multiplayer warfare at its absolute finest. With this new expansion, the battle moves to tropical Vietnam for a new chance to settle the score: Which team has the biggest skills, the smartest tactics, and the tightest squad play?
  • 4 Brand New Maps. From the rice fields of the Phu Bai Valley to the napalm scorched earth of Hill 137, four distinct Vietnam-based maps each bring a fresh visual and gameplay experience.
  • 6 Immortalized Vehicles. Skim the treetops in the iconic American Huey helicopter. Drive the sturdy Russian T54 tank and the nimble US PBR "Pibber" patrol boat, plus three more vehicles immortalized in the Vietnam war.
  • 15 Characteristic Weapons. Charge into battle with 15 new weapons modeled on their real life counter-parts, including the rare Navy SEAL XM22 machinegun and the characteristic M79 "Blooper" Grenade Launcher.
  • Rocking 60's Soundtrack. Listen to 8 radio channels in-game, featuring 49 time typical tracks, including "Ride of the Valkyries" and "Fortunate Son" by CCR.
  • True War Dialogue. All-new voiceovers for both American and Vietnamese forces, based on authentic communication from the Vietnam war for maximum immersion.
  • New Achievements/Trophies. Collect 10 new achievements/trophies, one for blowing up Vietnamese propaganda speakers. Earn new weapon proficiency stars specific to your skills with the weapons in the expansion.
                                                    Official Trailer!

                   Wish to buy your own Battlefield: Bad Company 2 Vietnam game buy it from here its safe and with less price        

                                         Download from Here 

    StarCraft 2: Heart of the Swarm

    StarCraft 2: Heart of the Swarm

    StarCraft II: Heart of the Swarm is the second product in the StarCraft II trilogy featuring the zerg campaign and episode.Heart of the Swarm is a sequel to Wings of Liberty. It focuses on Sarah Kerrigan and the development of a zerg empire. More will be seen of the Kel Morian Combine and Umojan Protectorate.

    Deus Ex: Human Revolution[Upcoming Pc game of 2012]

    Deus Ex: Human Revolution

    Deus Ex: Human Revolution (previously Deus Ex 3) will be the third in the first-person role playing game Deus Ex series, and aprequel to the original game.
    In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth, Technology and Social. Using social skills, social augmentations and stealth a player is able to play through the whole game killing only the bosses.

    Modern Warfare 3 [Upcoming Pc game in 2012]

    Modern Warfare 3

    Call of Duty: Modern Warfare 3 is an upcoming first-person shooter video game.It will be the sequel to Call of Duty: Modern Warfare 2, and the eighth installment in the Call of Duty series.
    Modern Warfare 3 will pick up where MW2 left off, allowing players the chance to live modern day combat situations instead of the more traditional war shooters that tend to take place around the World War 2 era.

    Battlefield 3[Upcoming pc game in 2012]

                     Battlefield 3 

    Battlefield 3 will feature the maximalist combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It will reintroduce several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC, while the consoles will support 24 players.
    A new animation system will allow players to “drag fallen comrades into safety and mount weapons on almost any part of the terrain”.The destructible environments of DICE’s Frostbite engine will also be in use.

    Half-Life 2: Episode 3

    Half-Life 2: Episode 3

    Half-Life 2: Episode Three is the third and final instalment in a series of episodes following Half-Life 2. The project has been labelled  highly ambitious and release is still a while off.

    The episode is going to be set in the northern reaches of the world of Half-Life, these will be cold places filled with ice and snow, oh and a Borealis.
    The Borealis is that great ship that disappeared during some experimentation by the same sort of scientists that caused the Resonance Cascade from the original Half-Life. From what we have seen from Portal and the previous Episodes the Borealis is a scientific ship that was involved in teleportation tests at the Aperture Science labs. Something went wrong which led to the ship disappearing completely from its original location. It is only during the events of Episode 2 that we find out that it has returned, this time in the coldest reaches of the world.


    Frontlines: Fuel of War

                                                Frontlines: Fuel of War

    • Developer:                Kaos Studios (nFusion Interactive)
    • Publisher:                 THQ
    • Platform:                   Microsoft Windows, Xbox 360
    • Genre:                        First-person shooter,Action
    • Release year:           2008
    • playing mode:          Single player,multiplayer (Up to 64-Player via PCInternet or LAN or up to 16                                  Players by using the Xbox 360 as the server or up to 50 using Xbox Live Dedicated servers via Xbox Live)

    Frontlines: Fuel of War: System requirements

    CPU: Pentium 4 2.8GHz+ or equivalent AMD Athlon 2800+ RAM: 768MB for Windows XP / 1 GB RAM for Windows Vista
    HD: 11.5 GB
    GPU: nVidia 6800GT (SM3) or ATI X800XT (SM2)
    Sound Card: DirectX 9.0c compatible sound card

    Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008,[6] seemingly as a result of problems with developing for the PS3,[7] issues that had been referenced in interviews prior to the PS3 version's cancellation.[8] Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008


    The gameplay focuses on a central mechanic, the frontline. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The frontline also has bonuses. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment.The frontline mechanic is used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a strategic level to the gameplay.
    The UCAV Drone plays a crucial role in gathering information in real time on the battlefield. The drone reconnoiters enemy units, which are visible through walls, and then show them on the player's HUD and map. Some drones can also be used as a kamikaze bomb, by running them into enemy infantry and self destructing them.
    There are four other drones, the Assault Drone, a small treaded vehicle with a mounted Gatling gun, a Mortar Drone, with a mounted four barrelled mortar, an RC drone, which can be packed with C4 and used to destroy armored targets and finally a variant of the UAV drone equipped with anti-infantry rockets.
    In an interview, Kaos stated that there would be more than 60 vehicles and weapons in the final game. Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance.
    In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer would be supported for the console version Near release the maximum player count was raised to . The PC version of the game supports 64 players online. Near release it was confirmed that the game would not support cross-platform play, but the developers have stated that they are considering eventually moving the franchise towards becoming a Live Anywhere title.

    Unit Classes
    There are six unit classes in total, and four different roles. The six classes are Anti-Vehicle, Assault, Heavy Assault, Sniper, Special Operations, and Close Combat classes.

    Designed to combat enemy armor, the Anti-Vehicle class is armed with anti-tank landmines capable of dealing large damage to enemy armor. The Anti-Vehicle class also utilizes a heat seeking rocket launcher that allows him to track the target, lock on, and select the rocket’s trajectory before firing. These missiles can be blocked by vehicles by deploying thermal flares.

    The Assault classes comes equipped with a standard Assault Rifle, as well as a grenade launcher that allows him to deal with lightly armored threats.

    Heavy Assault
    The Heavy Assault class trades mobility and accuracy for firepower. Their heavy assault rifle is capable of firing a constant stream of bullets, helping suppress enemy soldiers. By using the crouch or prone position, the Heavy Assault soldier can become more accurate at the cost of mobility.

    Utilizing a sniper rifle, the sniper can locate and eliminate enemy infantry at long range. However, the class is weak at short distances or against large numbers of infantry, or armored vehicles.

    Special Operations
    Armed with a scoped Sub-Machine Gun, the Spec Ops class is designed for both short and medium ranged combat. Spec Ops can also use their C4 to destroy armored vehicles. In the single-player campaign, the C4 can also be utilized to destroy cover and some barricades.

    Close Combat
    Carrying a combat shotgun, the Close Combat class specializes in close combat against small crowds.


    The roles are as follows: Ground Support, EMP Tech, Drone Tech, and Air Support. Ground Support focuses on in its first stage is passive, repairing vehicles, but the next two stages allow powerful weapon emplacements to be put in place. EMP, or countermeasures Tech is a somewhat passive, but essential role, with the ability to disable vehicles and communications. Drone Tech has the ability to use remote controlled drones for reconnaissance and fighting. Air Support mostly consists of the ability to call in airstrikes. The roles are upgradeable three times. Depending on the role, each upgrade gives the player access to better equipment or new abilities such as Radar Absorption.
    Each of these classes allow three different uses. They vary depending on the player's faction.

    Ground Support
    The Ground Support subclass has a repair torch that allows you to fix any vehicle, turret, or drone. In some cases only the ground support class can take objectives back because of his ability to repair structures. Depending on which faction you play as in multiplayer you can acquire different turrets as you rank up in your class. Western Coalition has the grenade launcher which is effective at taking out groups of infantry. Red Star Alliance has the mini-gun which is effective against light armor and infantry. High ranking Ground Support allows for the rail gun (WC) and an automated turret (RS). The rail gun is effective against all vehicles with the exception of fighter jets. The automated turret can be placed in strategic locations for defense, firing rockets and a machine gun.

    EMP Tech
    The EMP tech Role starts out with "mini-map stealth". It allows one to walk past a UAV Drone without showing up on the enemy radar. Mid role EMP techs are granted an EMP "lighting rod" that disables any electronic device in its radius. It also removes any threat of air-strikes in the vicinity ('the vicinity' being a larger area than the one in which vehicles are disabled). High ranking EMP Techs have a prototype EMP Rocket launcher, which releases an EMP pulse instead of exploding. EMP does not affect infantry.
    A note about "disabling electronic devices": vehicles which are disabled with EMP cannot move, but their guns (e.g. tank turret) can rotate slowly and they can still fire their weapons. Helicopters will fall from the sky if they come under the influence of enemy EMP, but they can turn slowly while falling and fire their weapons.

    Drone Tech
    Drone Techs use a wide variety of drones. They start out with UAVs that highlight any enemy in the vicinity (with the exception of the EMP Tech Class). Mid-ranked Drone Techs have access to two different types of drones. The C4 drone is available to the Red Star Alliance and uses a RC car to deliver its ordinance. It is powerful enough to take out any armored vehicle. Western Coalition uses a drone outfitted with a mini-gun. While it has the edge in firepower, it is also slow and useless against armored vehicles. High ranking Red Star Drone techs use a Tiger Claw Attack Drone which is outfitted with mini rockets. The Western Coalition uses a mortar drone which uses four mortars.

    Air Support
    Both teams begin air support with a precision airstrike that destroys any target within a small (approx 3m/10 ft) radius.
    The second level airstrike is similar for both teams - a cluster bomb for the Western Colalition and a carpet bomb for Red Star - but Red Star seems to come out on top with this one, as the carpet bomb has more bomblets. Carpet bombs tend to cause damage in a long, thin rectangular area whereas cluster bombs tend to be more circular in their destruction pattern.
    The highest level "airstrike" for the Western Coalition is access to a gunship which materializes out of thin air, high above the playing field. For approximately fifteen seconds, powerful shots can be aimed anywhere the player can see from their current location. Infantry can be killed in one shot and even the toughest tanks can be taken out in three to four shots. It is possible to destroy air vehicles with the gunship, but the player must have steady aim as it seems to take a second or two for the gunship to start shooting at the target.
    The Red Star top-level airstrike (called the fuel bomb) causes destruction over a large area - approximately a 10m/30 ft radius. It is the only airstrike that will kill through walls and floors. It, along with the WC gunship, can only be used rarely (dependent on settings), and so is usually deployed to kill enemies trying to capture a checkpoint.

    Frontlines: Fuel of War: Screenshot

    Click for full size

    Official website:                                                                                                                  
    Buy here!!   Frontlines: Fuel of WarPC Games)

    Project IGI Review


    Us Norwegian fellows aren't very much noticed in the gaming industry, and it's simply because we don't have a whole lot of companies in that area (we rule oil, but that's another story). On the other hand, when we do make games and they actually get released on a worldwide basis they are usually of good quality. Innerloop Studios is a bunch of guys who are located in the capital of Norway, Oslo. Their list of games is quite short, and if my memory isn't mistaking me Project IGI is their only one. What I find rather sad is the fact that Eidos publishes it making it look very much as if their own team of people did the actual work. If you ever play the game and have a look at the credits you'll notice a whole lot of usual Norwegian names and I can say for a fact that the production team over at Eidos is not filled with Norwegian guys, by far. Since I don't know the entire story about rights etc etc I'll stop ranting about this and actually write about the game.

    Introduction / Story:
    A nuke as been stolen. Some female named Ekk along with various military people want to use it, which naturally is a no-no for us peace loving John Doe's You, being a regular good guy, with an english accent (!) you're out to put a stop to this. Your greatest help, besides your accordingly very mobile collection of very deadly weapons you have a friend in the agency you work for by the name of Anya. She's a nuclear psysicist along with other fairly hard skills and she announces the briefing and helps you during the mission. She's a sexy woman and there flies a couple of sparks between them now and then, hehe. During the 14 missions of the game quite alot happens, so even though the story is pretty thin the sequences between the missions are interesting, if not even exciting.

    Here is the story according to the official website:
    Joseph woke. The dark cell walls were still there. So was the chair where he had been beaten. His bed was as uncomfortable as it looked. He thought it had lice but that was the last thing on his mind. The cuts on his face had stopped bleeding but the bruises on his chest were darker and larger than before. Then he heard the sound again. Footsteps. The sound of footsteps was moving towards his cell. His pulse quickened. Two men were coming down the hallway that led to his cell. The metal cell door swung open with a clang and white light flooded the small room. Flinching from the light. He tried desperately to look at the man silhuetted in the doorway. Slowly the large figure spoke: "It is I, your Uncle Jach! Jach Priboi". The head of the family, were here. Jach Priboi stepped forward. His hands clasped behind his back. Closing his eyes, Jach lowered his head. Jach asks gently: "Who did you call, Joseph? Who? What did you tell them?" "Uncle" Joseph stammered "I called no-one. I mean, it could have been anyone!". Joseph was panicking: "It must have been that government agent. You know how hard-up Moscow is. They pay them nothing. They'll sell anything to anyone!" "Wrong answer. Joseph" Jach whispered. His right hand moved into view. it held a claw hammer. Turning the hammer in his hand. Jach looked up. He smiled. A gold tooth gleamed. "My trademark. The hammer." Jach added. Joseph began to scream...
    Located just outside Washinton. The pentagon's elite counter nuclear terrorist unit had traced the call back to a cell phone. The report placed the call in down-town Riga. Capital of Estonia. Part of the former soviet union. Estonia lay between the Baltic Sea. With Russia to the east. The cell phone was still on and its location was being tracked by satellite. Major Anya looked up briefly from the report. She paused. The caller knew about the deaths of six marines and the battlefield nuke they had been guarding. He knew about the storage depot in Germany and he knew the security systems were brought down. Nobody outside of the president and the top echelon of military intelligence knew this data. Not the press. Not the internet. No-one. She thought. The caller said he knew who had taken it and why. he was due to call yesterday, to discuss terms. Hwo to 'proceed with out relationship'. His words. But today nothing. he hadn't called. 10 bucks get you five say this guy has been taken. Anya decided. No more time to wait. Anya thought. Her monitor held the deployment of personell. As usual. No-one local. Not with the skill set this operation required. 
    She reached for the phone: "Give me the London office......." "I need a field op. He has to know Estonia, former Warsaw pact weaponry, local language skills for starters. Mission class is extraction, one target, male. Set it up, the usual channels" This man better be good, she hoped. I haven't much time. we haven't much time.

    Project IGI - The mission throws you into the deep end as Jones. Former SAS solder. Now field operative for the west's intelligence agencies.
    Your mission:
    * Track down Joseph Priboi. Estonian mafioso arms dealer and bring him back for interrogation.
    * His cell phone has been tracked to a military airfield.
    * Satellites have pin pointed the location, close to the coast. But in rough hilly terrain. Plenty of cover exists, enough to fly a recues man out to the coast in a stolen helicopter.

    "The base is guarded and surrounded with electric fences and mines. It houses elements of an armoured airborne division of the Estonia army, so expect helicopter gun ships with rockets, APC's armed with cannon and heavy machine guns. "Take it nice and easy Jones"
    The only question Jones has. For now. Are how to get in. How to get out and just who the hell is Joseph Priboi?

    The Graphics:
    At times my gaming rig pisses me off, it's almost a year old now with a Asus K7M + a Creative Geforce DDR. The problem sadly lies in the motherboard's chipset, which is Irongate *something* by the way. The Irongate chipset has various bugs when used with a geforce card, meaning in some games it the pc simply freezes or goes back to windows. An example of a game not very much liked by the motherboard is Hitman, a game I love. What really surprised me about Project IGI is the stability and compatibility of the engine. Crashes are very rare, so thank you god for that. Loading the levels, which are usually pretty large, takes only a few seconds. It runs very smooth, and the only large bug I could find is with texturing on some of the levels. The people look very much like people, and even though my anti-aliasing setting are only at 2x - software the quality is very good so it doesn't feel like you're playing a game that should've been released 1-2 years ago. The buildings look nice, even though most are military complexes along with some regular houses where there are mostly crates, so don't expect fully furnished houses or anything. When I play a game where there are houses that you can walk into etc I expect there to be a good amount of variation in the actual design of the house along with the textures on walls etc, and what disappointed me in this game is the fact that alot of the houses you walk into during the game look pretty much identical. If the 3d modelers would've worked a bit more at creating different, if not just slightly different buildings then my ultra-picky sense of what's 'perty' and what ain't might pipe down some. Anyhew, the atmosphere is very James Bond'ish, and the feeling you get from the game sort of resembles Golden Eye from Nintendo 64.

    The Music / Sounds:
    As I stated earlier, the James Bond feeling is definately in this game, so naturally they had to include some sneaky tunes that would make people feel like one man armies (the sneaking kind), while still having it somewhat different from tunes you've heard in James Bond games. One thing you'll notice if you ever play this game is the length of certain levels. When there is a long level you hear the same background tune over and over and over and over again. I'm sure you all know the feeling, basicly that it's awfully annoying. Seeing there is a decent amount of variation between each song you don't get so terribly annoyed, unless you're one of the unfortunate souls who gets stuck at a level. If you've read one of my previous reviews you might've understood that the atmosphere in each game is something I emphasize when I choose the score for a game. Lego games shouldn't have heavy metal music in the background and first person shooters shouldn't have cute anime music neither. Project IGI is a game where you play an agent, and the music suits that role very well indeed.

    The Gameplay
    When you install a first person shooter game the keys you use during the game should be what you're used to from other games. Project IGI presents some kind of little used features. Lets begin. You have some very cool binoculars which you can zoom in very far with, but the great thing about it is that when you're using it you can see all the enemies in your view with a red box around them, unless they're under various things. You'll use those binoculars on pretty much al the mission except the last ones. Secondly you have a map-computer. It's not your usual one you see in the store, this is the kind of map where you can use a satellite to zoom down at the area where you mission is located. It's really useful when you're in a mission out in the open so you'll at least know if there's a solder armed with a spas-12, ready to fill you decrease your energy in a major way. The map computer doesn't see everything though, because when there's for instance a sniper up at a water tower, or simply somewhere else where there's roof it doesn't detect anything. It's the way it'd be in the real world. When I started playing this game I had been going through some very intense days of Hitman playing so I was used to the good guy handling some sprays of an ak-47, so when mr good guy died after a little trouble in Project IGI I understood it would take some time to get used to. During the days of testing and planning the analysis I got very much used to the fact that going amuck is usually a bad choice. When I'm at the subject of going amuck I suppose you'd like to know some of the note-worthy guns you'll run into. Let's see, you have your regular Glock 17 (decent handgun), single and dual UZI (very fast but does not concentrate extremely much on the target you aim for), the AK-47 (semi-automatic rifle, better concentration than UZI, very lethal when aimed correctly), Jackhammer (very cool "shotgun", very quick and very lethal), Dragonuv (Sniper Rifle, need I say more?) and the LAW80 (badass rocket launcher), and last but not least there's some grenades etc, along with a couple of guns you'll have to find for yourself. They all look very much real, and the reloading animation is the best I've seen. During the game you'll use computers to open things, pick locks etc etc and while you do so there is a progress meter on the lower side of the screen. While the meter is progressing you can use the mouse to move the camera around our good guy. It's a cool feature, a feature I for one haven't seen in a game before, so it's one of the thing that'll make me remember this game for some time. The bottom line is - the learning curve is at about 15-30 minutes for the regular gamer, and when you master the keys you'll start to wonder why there aren't features like that in similar games.

    For some reason Innerloop Studios and Eidos did not implement any multiplayer possiblities at ALL. Single Player is the only choice you have. It would be very awesome indeed to have a Half-Life: Counterstrike'ish multiplayer part of the game, especially since both games are somewhat similar.

    In many ways this is a very good game, but there are bugs and there are features that could make the game a fair bit better. This is another one of the games I've been playing for extreme amounts of hours at a time, so therefore in my book it's good.
    Hopefully there'll be released a patch for at least some of the bugs, even if a multiplayer possibility might be too much to ask.

                             Review by Andreas Misund                 Sourse                                                                                                    

    shadow harvest phantom ops Review

    Searching through the collected speeches of Jimmy Carter probably isn't the best way to scrounge up an inspirational quote to use on the splash screen of a shooter. So seeing a line from the former President kicking off third-person shoot-'em-up Shadow Harvest: Phantom Ops is rather disconcerting. This terrible game is every bit as odd and inappropriate as the quotation in question, which criticizes the US for dealing arms while claiming to be a nation of peace right before you start indiscriminately killing foreigners. Virtually nothing is handled right. Levels are stuffed with idiotic enemies. Controls are sluggish, visuals are murky and blurry, load times are long, and crashes are frequent. There is no save-on-demand, and auto-save points are spread ridiculously far apart. And both the sound effects and the voice acting are so grating that you could use them on a block of cheese.
    The only mode of play is a solo campaign set in the year 2025, in a smelly dystopian future where the world has gone to heck in a handbasket and the US of A is policing the globe via a grammatically challenged group called the Intelligence Support Activity, or ISA. You alternate playing as two of these world cops: the gruff but lovable Aron Alvarez and the sneaky sniper babe Myra Lee. Bad stuff is going down in a bad part of the world because of bad people, and you need to set things right by killing folks. Your main goal is the assassination of a Somali warlord named Kimosein, although things go off track and you wind up trying to find out who's supplying the tyrant with high-tech weaponry outlawed by the UN.
    Being able to swap between two different types of soldiers gives Shadow Harvest a solo co-op vibe. Alvarez is the standard kill-'em-all tank with heavy weapons good for frontal assaults against enemy grunts, snipers, and even mechs, while Lee is a stealthy sort who slinks around and dispatches baddies up close and personal with retractable claws. But even though this duo offers different ways to play the game, levels are paint-by-numbers simple because of poor AI and linear level design. Neon signs might as well tell you when you need to switch soldiers, since it's obvious when Alvarez is needed to go on killing sprees and when Lee is required to break high-tech locks or some necks. Some of Lee's stealth sequences are somewhat nifty, however. The mechanics are simplistic, in that you crouch down, creep up behind dim-witted guards, put them in headlocks, and turn out their lights, but Lee's gadgets are undeniably cool. She gets to don a cloaking-device suit, shoot nano crossbow bolts that instantly kill baddies and conceal their bodies, and kill with those Wolverine-like claws that both slash enemy throats and inject them with nanites that hide their corpses.
    Glaring design flaws present more challenge than the Somali troops you're called on to kill. Poor damage feedback makes it hard to tell when you've been shot without checking the depleting health stat in the lower left of the screen. The beyond-frustrating auto-save system forces you to replay huge areas because the checkpoints are spread way too far apart. This save setup is so awful that parts of the game are nearly unplayable. One section in level six requires you to trudge past sniper emplacements, take out a good 20 or so goons in a huge firefight, destroy a machine-gun nest, and sneak around to deal with more sentries plus a helicopter--all before getting the chance to finally save your progress. And taking cover has been automated to the point of extreme awkwardness. You latch onto cover-providing terrain far too readily. This causes big trouble when you try to get away from hiding spots, because you then have to expose yourself to enemy fire by backing away from the terrain feature before moving forward or sideways again.
    Environments have a strange, smeared quality last seen the morning after you had one too many margaritas. Somali street rubble has a blurry filter over it, as though the city has been overexposed with too much bloom and then smeared with mud. You can shut bloom off, but then the brown gets so dark that sections of the game are pitch black. The inability to adjust the gamma in-game makes it impossible to deal with these issues manually. Performance is far from ideal as well, with frame rates frequently dipping into the teens on a machine that more than matches the system requirements. As a result, it often feels like you're dragging an anchor around when you move the mouse.
    Audio quality is so bad that you'll want to emulate Van Gogh, and perhaps even go all-in and lop off the right ear, too. All of the spoken dialogue is from the Fun With Phonics School of Voice Acting. Your commandos complain to HQ about being left to die in Somali slums with all the heartfelt passion of ordering lunch at a drive-through window. Real human beings sound more upset when they break a shoelace. The sound effects are equally grating. Weapons go off with little pops so tinny that the resulting lack of impact is almost surreal, given that the noise heard is so far removed from the tracers flying all around in firefights. Popping bubble wrap offers more auditory excitement. Only the soundtrack is something of a highlight. While a fair number of the tunes are generic, bombastic shooter fare, some parts of a few levels boast fantastic African tribal chanting and beats that sound like lost Peter Gabriel cuts.
    Shadow Harvest: Phantom Ops is a terrible shooter in every way save the occasionally diverting stealth sequences. Oh, and just in case you needed some more nails in the coffin before dismissing the chance of ever playing this one, you can't skip cutscenes, crashes to the desktop for runtime errors are depressingly frequent, and there is at least one spot where you can fall through a floor and drop right out of the entire level. Consider that a lucky escape.

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